Reviews for Super Bomberman 2 Remix
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Review #5 for Super Bomberman 2 Remix by Андрей Яковлев
An interesting game with extremely dynamic gameplay and detailed animations. A respectable 50 fps. Special thanks for the passwords to the worlds, otherwise I would have taken a long time trying to complete all the levels in a row. Highly recommended for purchase.
Review #4 for Super Bomberman 2 Remix by Арсений Паршутин
Great game, pity there are only 20 levels and 1 boss. Went through on my own Harlequin 128 kB issue 2D. Would have liked more levels, enemies and bonuses. Definitely recommend!
Review #3 for Super Bomberman 2 Remix by Сергей Пономарев
I'm basically a fan of Bomberman on all platforms, so the arrival of the new Bomberman on Spectrum got me excited. That said, this version also has its own unique features to the series, which I found very interesting when playing it.
Review #2 for Super Bomberman 2 Remix by Владимир Флорчук
Overall, the game is bombastic in every sense :) But it seemed too easy to me, even in Hard mode. It's enough that in the first levels the player got a little lucky, and he quickly fell just 3 bonuses: immunity to their bombs, kicking and explosive mixture, and that's all, after that for 15-20 seconds you just ruin any level right up to the final boss. How do you make it harder? I remember there is a very old similar game "Eric and the Bubbles", so there if you accidentally blow up the door to the next level, just a bunch of new bubbles come out of it, it was hard and fun. Would it make sense to implement something similar here to complicate the gameplay?
Review #1 for Super Bomberman 2 Remix by Dmitri Ponomarjov
Great storytelling, great style. Plays easily and effortlessly, sometimes even too easily. Played it on evo, works great, will do it again on hard difficulty later. If about the wants and dreams:
1. want more diverse enemies.
2. want more bosses.
3. want GS.
4. want a Russian version.
Sometimes unpredictably works collision detection, you can get killed by the last pixel animation of a vanishing killed enemy.
Three bombs - the limit of what you can lay out without getting killed yourself. Five bombs are only needed on the boss, but that's a completely unrevealing upgrade.
1. want more diverse enemies.
2. want more bosses.
3. want GS.
4. want a Russian version.
Sometimes unpredictably works collision detection, you can get killed by the last pixel animation of a vanishing killed enemy.
Three bombs - the limit of what you can lay out without getting killed yourself. Five bombs are only needed on the boss, but that's a completely unrevealing upgrade.